6_projectiles = new CCMutableArray;
7
8HelloWorld::~HelloWorld()
9{
10 if (_targets)
11 {
12 _targets->release();
13 _targets = NULL;
14 }
15
16 if (_projectiles)
17 {
18 _projectiles->release();
19 _projectiles = NULL;
20 }
21
22 // cpp don't need to call super dealloc
23 // virtual destructor will do this
24}
25
26HelloWorld::HelloWorld()
27:_targets(NULL)
28,_projectiles(NULL)